LC-Development
  • ๐Ÿ‘‹Welcome to HapticCode
  • ๐Ÿ“šLibrary
    • ๐Ÿ–ฅ๏ธHaptic-Lib
      • ๐Ÿ”ง Config
      • ๐Ÿ“™ Usage
      • ๐ŸคClient Functions
        • Blips
        • Items
        • Notify
        • Target
        • Peds
      • ๐Ÿ’ปServer Functions
        • Items
        • Jobs
        • Money Functions
        • Notify
  • ๐Ÿ˜‡Remastered Scripts
    • ๐Ÿ›’ LC-Businesses
      • ๐ŸŽฏJob Blips
      • ๐Ÿ’ผ Duty Locations
      • โ„๏ธ Fridges
        • Fridge Shops
        • Fridge Stashs
        • Final Step
      • ๐Ÿ“ฅ Trays
      • ๐Ÿ” Drink/Fryer/Grill/Pack
      • ๐Ÿ“ฆShared Employee Stash
      • ๐Ÿ“ฆPrivate Employee Stash
      • ๐Ÿ“ฆTable Stashs
      • ๐Ÿช‘ Chairs
      • ๐Ÿ’ƒ NPC Dancers/Strippers
      • ๐ŸŽง DJ Booths
      • ๐Ÿ’ฐCash Registers
      • ๐Ÿง‘Custom Animations
      • ๐Ÿ”Consumables
    • ๐Ÿ›๏ธLC-Cityhall
      • ๐Ÿ“Config
      • ๐Ÿ’ณLicenses
  • Haptic
    • ๐Ÿ˜ท Haptic-Gangs
      • ๐Ÿ”ง Initial Config
      • ๐Ÿ“š Zone Configuration
      • ๐Ÿ’ŠDrug Dealing
        • ๐Ÿ’Š Zone Based Dealing
      • ๐Ÿ’€Death Tracker
      • ๐Ÿ’ปExports
      • ๐Ÿ“ Integrations
        • ๐Ÿš‘ QB-AmbulanceJob
        • ๐Ÿ’Ž QB-Jewellery
        • ๐Ÿ’ต QB-StoreRobbery
        • ๐Ÿ’ฆRcore Integration
      • ๐Ÿ—๏ธCommon Issues
    • ๐Ÿ”ซHaptic-Ammunation
      • ๐Ÿ“Config
    • ๐Ÿ’ŠHaptic-DrugEffects
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  1. Haptic
  2. ๐Ÿ˜ท Haptic-Gangs
  3. ๐Ÿ“ Integrations

๐Ÿš‘ QB-AmbulanceJob

To enable the functionality of gangzones being modified by player deaths we want to edit the server side of qb-ambulancejob/server/main.lua

To make this as simple as possible I have attached our export to a pre-existing function.

Find

RegisterNetEvent('hospital:server:SetDeathStatus', function(isDead)
	local src = source
	local Player = QBCore.Functions.GetPlayer(src)
	if Player then
		Player.Functions.SetMetaData('isdead', isDead)
	end
end)

and replace it with

RegisterNetEvent('hospital:server:SetDeathStatus', function(isDead)
	local src = source
	local Player = QBCore.Functions.GetPlayer(src)
	if Player then
		Player.Functions.SetMetaData('isdead', isDead)
	end
	if isDead then
		exports["Haptic-Gangs"]:deadPlayer(src)
	end
end)

and you're done

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Last updated 5 months ago