As you would have noticed throughout the script, you can set custom animations for most actions, even having them unique depending on each individual crafting recipe. This is designed for more advanced users who want to add in props and animations to their tasks to make them more immersive. You can do this in Config.CustomAnimations
-- Only for Advanced Users
Config.CustomAnimations = {
["burgershot_drink"] = {prop = "prop_cs_bs_cup", bone = 28422, anim = "static", dict = "amb@code_human_wander_drinking@male@base", loc = vector3(0.0060, 0.0010, 0.0), rotation = vector3(0.00,0.00,-150.00), time = 5000 },
["burgershot_milkshake"] = {prop = "brum_cherryshake_raspberry", bone = 28422, anim = "static", dict = "amb@code_human_wander_drinking@male@base", loc = vector3(0.0060, 0.0010, 0.0), rotation = vector3(0.00,0.00,-150.00), time = 5000 },
["generic_bbq"] = {prop = "prop_fish_slice_01", bone = 28422, anim = "idle_b", dict = "amb@prop_human_bbq@male@idle_a", loc = vector3(0.00, 0.000, 0.0), rotation = vector3(0.00,0.00,0.00), time = 5000 },
["generic_box"] = {prop = "hei_prop_heist_box", bone = 60309, anim = "idle", dict = "anim@heists@box_carry@", loc = vector3(0.025, 0.08,0.255), rotation = vector3(-145.0, 290.0, 0.0), time = 5000 },
--Consumables
["eat_burger"] = {prop = "prop_cs_burger_01", bone = 60309, anim = "mp_player_int_eat_burger", dict = "mp_player_inteat@burger", loc = vec3(0.0, 0.0, -0.02), rotation = vec3(30, 0.0, 0.0), time = 5000 },
["drink_burgershot"] = {prop = "prop_cs_bs_cup", bone = 28422, anim = "milkshake_idle_clip", dict = "smo@milkshake_idle", loc = vec3(0.0470,0.0040,-0.0600), rotation = vec3(-88.0263,-25.0367,-27.3898), time = 5000 },
}