Blips
if v.blip_enabled then
local blip = AddBlipForCoord(v.blip_location)
SetBlipAsShortRange(blip, true)
SetBlipSprite(blip, v.blip_sprite)
SetBlipScale(blip, v.blip_scale)
SetBlipDisplay(blip, 6)
BeginTextCommandSetBlipName('STRING')
AddTextComponentString(v.blip_name)
EndTextCommandSetBlipName(blip)
end
-- Function
HapticLib.CreateBlip(uniqueid, coords, shortrange, sprite, scale, name, color)
-- Usage
-- You always want to parse a uniqueid to the library so that it can clean up
local uniqueid = "Cityhall_" .. HapticLib.GenerateString(4)
HapticLib.CreateBlip(uniqueid, v.blip_location, v.blip_shortrange, v.blip_sprite, v.blip_scale, v.blip_name, v.blip_color)
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