We will go over creating new gang zones.
To create zones you will want to go in your game, go to one cordinate and copy the vector 2, and to the other and copy that vector 2. We will want to put it in Config.Zones, and give it a Unique Name. This will allow us to later configure the drug sales in that zone.
Copy Config.Zones = {
{ name = "Vespucci", coords = { start = vector2(-1859.43, -875.01), finish = vector2(-682.35, -1826.47) }},
{ name = "UpperVespucci", coords = { start = vector2(-682.22, -871.0), finish = vector2(-2369.08, -345.86) } },
{ name = "Airport", coords = { start = vector2(-2233.02, -3396.51), finish = vector2(-239.84, -1833.79) } },
{ name = "Docks", coords = { start = vector2(-245.41, -2165.84), finish = vector2(1368.52, -3444.71) } },
{ name = "Davis", coords = { start = vector2(-239.33, -2164.92), finish = vector2(652.88, -1341.87) } },
{ name = "Legion", coords = { start = vector2(-308.91, -660.15), finish = vector2(652.88, -1341.87) } },
{ name = "Machinery", coords = { start = vector2(652.59, -2165.22), finish = vector2(3033.91, -784.5) } },
{ name = "MirrorPark", coords = { start = vector2(653.0, -783.41), finish = vector2(1630.69, 433.64) } },
{ name = "CentralLS", coords = { start = vector2(652.55, -659.53), finish = vector2(-690.89, -181.11) } },
{ name = "UpperVinewood", coords = { start = vector2(-690.89, -181.11), finish = vector2(644.35, 1106.39) } },
{ name = "WestVinewood", coords = { start = vector2(-692.0, -343.68), finish = vector2(-3317.0, 969.56) } },
{ name = "WestSide", coords = { start = vector2(-683.18, 4012.66), finish = vector2(-3317.0, 969.56) } },
{ name = "Sandy", coords = { start = vector2(-683.18, 4012.66), finish = vector2(3098.93, 1096.33) } },
{ name = "Paleto", coords = { start = vector2(3446.52, 5499.24), finish = vector2(-2350.98, 7984.03) } },
{ name = "Grapeseed", coords = { start = vector2(3098.59, 4012.35), finish = vector2(-3304.34, 5509.95) } },
{ name = "Eastside", coords = { start = vector2(3098.43, 5499.37), finish = vector2(4492.26, 1763.42) } },
{ name = "VinewoodBowl", coords = { start = vector2(642.26, 1095.76), finish = vector2(1630.63, 435.3) } },
{ name = "EastSide", coords = { start = vector2(1631.85, 1095.2), finish = vector2(3828.64, -765.13) } },--]]
}
Copy Config.ZoneDebug = false
Config.ZoneGangDebug = false
Config.ZoneGangRepDebug = false
Config.ZoneGangOnly = true
Config.ZoneGangRemoval = 5
Config.ZoneDebug (Will display the zones with GPS Markers to make it easier for you).
Config.ZoneGangDebug (Will give you a bunch of prints in console related to gangs)
Config.ZoneGangOnly (This will make it so only gangs can see the zones not to disturb other players)
Config.ZoneGangRemoval (This is ran every 10, and is the number of points gangs should lose in that time frame across all turfs)