💃 NPC Dancers/Strippers

If you want dancers in your clubs, so that the building seems less empty, we have three setups for you.

You can have solo dancers, duo dancers, and NPC Pole Dancers.

I have included a bunch of examples with different animations.

-- Singular Dancer Peds

Config.SingleDancersToggle = true -- Enables Single Dancers

Config.SingleDancersList = {
    [1] = {	ped = "a_f_y_topless_01", coords = vector3(113.26, -1287.06, 28.26), animdict = "mini@strip_club@private_dance@part1", animname = "priv_dance_p1", heading = 292.55}, 
    --[2] = {	ped = "a_f_y_topless_01", coords = vector3(110.85, -1293.9, 28.26), animdict = "mini@strip_club@private_dance@part2", animname = "priv_dance_p2", heading = 37.55},
    --[3] = {	ped = "a_f_y_topless_01", coords = vector3(105.15, -1284.67, 28.26), animdict = "mini@strip_club@private_dance@part1", animname = "priv_dance_p1", heading = 204.55},
    --[4] = {	ped = "a_f_y_topless_01", coords = vector3(118.55, -1284.27, 28.26), animdict = "mini@strip_club@private_dance@part2", animname = "priv_dance_p2", heading = 140.55},
    --[5] = {	ped = "a_f_y_topless_01", coords = vector3(120.39, -1288.38, 28.26), animdict = "mini@strip_club@private_dance@part1", animname = "priv_dance_p1", heading = 109.55},
    --[5] = {	ped = "a_f_y_topless_01", coords = vector3(112.74, -1303.14, 29.89), animdict = "mini@strip_club@private_dance@part3", animname = "priv_dance_p3", heading = 109.55},
    --[6] = {	ped = "a_f_y_topless_01", coords = vector3(115.38, -1287.11, 28.88), animdict = "mini@strip_club@private_dance@part3", animname = "priv_dance_p3", heading = 109.55},
    --[7] = {	ped = "a_f_y_topless_01", coords = vector3(112.06, -1283.14, 28.88), animdict = "mini@strip_club@private_dance@part3", animname = "priv_dance_p3", heading = 109.55},
}

-- Duo Dancers

Config.DuoDancersToggle = true

Config.DuodancersList = {
    [1] = {coords = vector3(113.86, -1291.91, 27.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 9.04}, 
    --[2] = {coords = vector3(125.08, -1282.76, 28.77), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 212.74},
    --[3] = {coords = vector3(118.25, -1302.26, 28.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 80.48},
    --[4] = {coords = vector3(116.03, -1300.88, 28.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 180.05},
    --[5] = {coords = vector3(101.06, -1286.89, 27.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 180.05},
    --[6] = {coords = vector3(109.64, -1282.89, 27.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 180.05},
    --[7] = {coords = vector3(108.37, -1295.93, 27.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 180.05},
}


Config.NPCPoleDancersToggle = true

Config.NPCPoleDancersList =  { 
	[1] = {	ped = "a_f_y_topless_01", coords = vector3(102.29, -1289.85, 29.30), animdict = "mini@strip_club@pole_dance@pole_dance1", animname = "pd_dance_01", heading = 292.55}, 
	[2] = {	ped = "a_f_y_topless_01", coords = vector3(104.82, -1294.20, 29.39), animdict = "mini@strip_club@pole_dance@pole_dance3", animname = "pd_dance_03", heading = 245.61}, 
	--[3] = {	ped = "a_f_y_topless_01", coords = vector3(108.88, -1289.0, 29.28), animdict = "mini@strip_club@pole_dance@pole_dance2", animname = "pd_dance_02", heading = 294.16}, 
}

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