LC-Development
  • ๐Ÿ‘‹Welcome to HapticCode
  • ๐Ÿ“šLibrary
    • ๐Ÿ–ฅ๏ธHaptic-Lib
      • ๐Ÿ”ง Config
      • ๐Ÿ“™ Usage
      • ๐ŸคClient Functions
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      • ๐Ÿ’ปServer Functions
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  • ๐Ÿ˜‡Remastered Scripts
    • ๐Ÿ›’ LC-Businesses
      • ๐ŸŽฏJob Blips
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      • โ„๏ธ Fridges
        • Fridge Shops
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      • ๐Ÿ“ฅ Trays
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      • ๐Ÿ“ฆShared Employee Stash
      • ๐Ÿ“ฆPrivate Employee Stash
      • ๐Ÿ“ฆTable Stashs
      • ๐Ÿช‘ Chairs
      • ๐Ÿ’ƒ NPC Dancers/Strippers
      • ๐ŸŽง DJ Booths
      • ๐Ÿ’ฐCash Registers
      • ๐Ÿง‘Custom Animations
      • ๐Ÿ”Consumables
    • ๐Ÿ›๏ธLC-Cityhall
      • ๐Ÿ“Config
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  • Haptic
    • ๐Ÿ˜ท Haptic-Gangs
      • ๐Ÿ”ง Initial Config
      • ๐Ÿ“š Zone Configuration
      • ๐Ÿ’ŠDrug Dealing
        • ๐Ÿ’Š Zone Based Dealing
      • ๐Ÿ’€Death Tracker
      • ๐Ÿ’ปExports
      • ๐Ÿ“ Integrations
        • ๐Ÿš‘ QB-AmbulanceJob
        • ๐Ÿ’Ž QB-Jewellery
        • ๐Ÿ’ต QB-StoreRobbery
        • ๐Ÿ’ฆRcore Integration
      • ๐Ÿ—๏ธCommon Issues
    • ๐Ÿ”ซHaptic-Ammunation
      • ๐Ÿ“Config
    • ๐Ÿ’ŠHaptic-DrugEffects
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  1. Remastered Scripts
  2. ๐Ÿ›’ LC-Businesses

๐Ÿ’ƒ NPC Dancers/Strippers

If you want dancers in your clubs, so that the building seems less empty, we have three setups for you.

You can have solo dancers, duo dancers, and NPC Pole Dancers.

I have included a bunch of examples with different animations.

-- Singular Dancer Peds

Config.SingleDancersToggle = true -- Enables Single Dancers

Config.SingleDancersList = {
    [1] = {	ped = "a_f_y_topless_01", coords = vector3(113.26, -1287.06, 28.26), animdict = "mini@strip_club@private_dance@part1", animname = "priv_dance_p1", heading = 292.55}, 
    --[2] = {	ped = "a_f_y_topless_01", coords = vector3(110.85, -1293.9, 28.26), animdict = "mini@strip_club@private_dance@part2", animname = "priv_dance_p2", heading = 37.55},
    --[3] = {	ped = "a_f_y_topless_01", coords = vector3(105.15, -1284.67, 28.26), animdict = "mini@strip_club@private_dance@part1", animname = "priv_dance_p1", heading = 204.55},
    --[4] = {	ped = "a_f_y_topless_01", coords = vector3(118.55, -1284.27, 28.26), animdict = "mini@strip_club@private_dance@part2", animname = "priv_dance_p2", heading = 140.55},
    --[5] = {	ped = "a_f_y_topless_01", coords = vector3(120.39, -1288.38, 28.26), animdict = "mini@strip_club@private_dance@part1", animname = "priv_dance_p1", heading = 109.55},
    --[5] = {	ped = "a_f_y_topless_01", coords = vector3(112.74, -1303.14, 29.89), animdict = "mini@strip_club@private_dance@part3", animname = "priv_dance_p3", heading = 109.55},
    --[6] = {	ped = "a_f_y_topless_01", coords = vector3(115.38, -1287.11, 28.88), animdict = "mini@strip_club@private_dance@part3", animname = "priv_dance_p3", heading = 109.55},
    --[7] = {	ped = "a_f_y_topless_01", coords = vector3(112.06, -1283.14, 28.88), animdict = "mini@strip_club@private_dance@part3", animname = "priv_dance_p3", heading = 109.55},
}

-- Duo Dancers

Config.DuoDancersToggle = true

Config.DuodancersList = {
    [1] = {coords = vector3(113.86, -1291.91, 27.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 9.04}, 
    --[2] = {coords = vector3(125.08, -1282.76, 28.77), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 212.74},
    --[3] = {coords = vector3(118.25, -1302.26, 28.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 80.48},
    --[4] = {coords = vector3(116.03, -1300.88, 28.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 180.05},
    --[5] = {coords = vector3(101.06, -1286.89, 27.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 180.05},
    --[6] = {coords = vector3(109.64, -1282.89, 27.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 180.05},
    --[7] = {coords = vector3(108.37, -1295.93, 27.75), ped1 = "a_f_y_topless_01", ped2 = "a_f_y_topless_01", heading = 180.05},
}


Config.NPCPoleDancersToggle = true

Config.NPCPoleDancersList =  { 
	[1] = {	ped = "a_f_y_topless_01", coords = vector3(102.29, -1289.85, 29.30), animdict = "mini@strip_club@pole_dance@pole_dance1", animname = "pd_dance_01", heading = 292.55}, 
	[2] = {	ped = "a_f_y_topless_01", coords = vector3(104.82, -1294.20, 29.39), animdict = "mini@strip_club@pole_dance@pole_dance3", animname = "pd_dance_03", heading = 245.61}, 
	--[3] = {	ped = "a_f_y_topless_01", coords = vector3(108.88, -1289.0, 29.28), animdict = "mini@strip_club@pole_dance@pole_dance2", animname = "pd_dance_02", heading = 294.16}, 
}
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Last updated 1 year ago

๐Ÿ˜‡